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Digital Subscriptions > Tabletop Gaming > Issue 12 Oct/Nov '17 > STREETS OF FIRE

STREETS OF FIRE

There’s a growing wave of immersive live-action games that swap sitting around a table for spyhunting in the alleys of London or battling evil magic in a forest. Gwyn Morfey, founder and MD of Fire Hazard Games, explains why more players than ever are taking part
Players are often racing against time to solve puzzles or reach specific locations.

When Fire Hazard started in 2010, gaming – both live-action and on the tabletop – was in a very different place. How have things changed?

2010 was a breakthrough year in a lot of ways, in that we did Heist, which everybody’s been talking about ever since, including us working out how to run it again. That was when we first ran Citydash, which later turned into our mainline game.

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