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Digital Subscriptions > Tabletop Gaming > Issue Eleven > WHAT WAR IS GOOD FOR

WHAT WAR IS GOOD FOR

Fighting spirit and a passion for community go hand in hand. Fans and creators of Malifaux, Warhammer 40,000, Warmachine and Hordes tell us what wargamers are doing to support their hobby
The Spanish team huddle to discuss tactics for fantasy wargame The 9th Age. (ETC)

Wargamers are some of the most competitive gamers around, alongside chess grandmasters, CCG champions and your nan during the annual family Monopoly game on Boxing Day. They tweak their armies and hone their strategies for days on end, removing every weakness and claiming every advantage, striving for victory in the next clash of toy soldiers. Kitchen table battles are hotly contested, and tournaments resound to the noise of dozens of gamers rolling dice and pushing plastic, steam whistling from their ears as their brains overheat.

An army of club, tournament and convention organisers help make this happen; volunteers who work long and hard to give players a place and a reason to play. Yet there are some members of the community whose efforts aThect players of their game all across the globe, and enable competitive gaming at a higher level.

KING OF THE HILL

Competitive wargamers can usually name a handful of top players in their local scene, players who have mastered the game and crush all opposition. But singling out the very best player in the country would be a contentious matter for most people – a threepint problem for the after-tournament pub session, sure to generate a heated dispute.

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About Tabletop Gaming

Cover feature: Starfinder: We have an exclusive chat with creative director James Sutter about the huge sci-fi sequel to massively popular fantasy RPG Pathfinder. Featuring exclusive artwork from the upcoming game. Awe of the Ring: As Middle-earth prepares to turn 80, we speak to influential and renowned creators of board games based on The Lord of the Rings and The Hobbit. UK Games Expo 2017: Picture Special: The unmissable sights and games from the UK’s biggest gaming show. Swords, Sex & Sci-fi: Legendary RPG designer and R. Talsorian founder Mike Pondsmith and his son Cody speak exclusively to us about the legacy of revolutionary game Cyberpunk and their upcoming tabletop adaptation of lauded fantasy video game The Witcher. What War Is Good For: Fans and publishers of miniature wargaming titles tell us how battling on the tabletop has fostered a strong sense of community. Playing With Yourself: Creators of single-player-only games tell us why gaming alone can be just as rewarding. How Analogue Gaming Went Digital: We take a close look at the rise of digital apps in the tabletop world. Rediscovering the Disc: In celebration of next year’s 20th anniversary of Discworld, the creators look back on one of the more unique entries in the genre. The Making of: Hunt a Killer, which uses a subscription box-like format to deliver a mystery game to players over the course of several months. Painting guide: We tackle the eighth edition of Warhammer 40,000. Ten of the Best: Word Games (That aren’t Scrabble). Introduction to: Forbidden Island and its sequel, Forbidden Desert – the kid-friendly Pandemic follow-up. Columns: With Bruno Faidutti, Jeff Tidball, Holly Gramazio and Doctors Paul Wake and Sam Illingworth Played: The latest reviews and exclusive interviews including: Starfinder, Sub Terra and Warhammer 40,000.
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