Jehan Choo
Principal concept artist Jehan is also a loyal follower of the game
Tell us a little about your background as an artist. I actually didn’t create art seriously until attending art school, which I did mostly because my grades weren’t good enough for anything else. My professional career began as a concept artist for video games, working on projects such as Dante’s Inferno, Dead Space and Battlefield.
Is the genre of fantasy/sci-fi a focused area for your art or do you work in wider fields? Definitely a focus. When not working on fantasy stuff for Wizards of the Coast, I spend my free time building a sci-fi world of my own.
What does Magic: The Gathering mean to your art? Has this universe informed your creative choices? Magic: The Gathering has been a monumental part of my life ever since elementary school, when a friend and I saved our lunch money to buy and split a Revised Edition booster pack (unfortunately for me, he took the side with the Rare and Uncommon cards). My interest in art was subsequently ignited the moment I sifted through my first Fallen Empires pack. Its strikingly dark and visceral art opened new pathways in my young brain and left a lasting impact to this day.