Blender & Photoshop
CONCEPT A LIMITLESS GAME ENVIRONMENT
Using simple 3D techniques, Brandt Andrist creates a procedural landscape with countless possibilities…
Artist PROFILE
Brandt Andrist
LOCATION: Sweden
Art director and concept artist Brandt has been part of the video games industry since 2011, first in Seattle and now in Sweden. He loves to paint, play music, and hang out with his family. bandrist.com
The best technology meets us where we are. That’s why I keep my approach to 3D simple. Instead of learning every tool, I ask myself:
“How can this software empower my creativity?”
I’ll use Blender to create terrain by adding modifiers to a flat plain. I populate this terrain by modelling simple buildings, trees and rocks, and scattering them across the surface with a particle system. Instead of hand-crafting the terrain and hand-placing props, I create them procedurally so that I can shuffle my composition like a deck of cards. I do this so I can explore the scene, seeing it with fresh eyes each time, and rendering whenever I find a strong composition.