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SOFTWARE REVIEW

V-Ray 5.1 for 3ds Max 2021

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LightMix is ridiculously easy to use and gives great results
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View Issues
3D World
June 2021
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


3D WORLD
WELCOME
COVER ARTIST Sasawat Intakul SOFTWARE Maya, ZBrush, XGen, Nuke
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
MADE WITH NUKE
3D World explores Foundry’s post-production powerhouse Nuke and goes behind the scenes of the stunning visuals it helps to create
BIG SCREEN COMPOSITING
Jesus Lavin, compositing supervisor at Image Engine, tells 3D World how Nuke powered the studio’s VFX work on Disney’s live-action Mulan
NUKE YOUR ENVIRONMENTS
Matte painter and junior art director Ian Vicknair tells 3D World how he uses Nuke to render stunning scenes and otherworldly vistas
MASTER THE COMP
VFX supervisor Hugo Guerra shares how Nuke became a pivotal part of his work, and how the tool has evolved over his career
GETTING INTO CHARACTER
3D character artist and student Sasawat Intakul explains how Nuke can help your CG characters pop
SHAPING THE STORY
Trevor Hogg uncovers how Baobab Studios makes the viewer an important character in Baba Yaga…
THE PIPELINE
HOW TO DELIVER ORIGINALIT Y IN VFX
Ben Haworth, co-founder of Flipbook Studio, breaks down how the VFX team tackled a challenging speed-running sequence in the fantasy TV series The Worst Witch
BUILD AN ANIMATED IN-GAME ASSET FOR UNREAL ENGINE 4
Ricky Thomas provides a step-by-step guide to developing a game asset for UE4, from initial modelling to texture creation
MAKE LOW-POLY FTL STARSHIPS IN BLENDER
Create your own low-polygon vessels or even an armada in the style of starship strategy games
CREATE UNIQUE 3D ILLUSIONS
Matías Gárate details how he designed this creative impossible triangle in Blender
DESIGN A STYLISH SCANDINAVIAN ROOM
Shayan Shamlou provides his expert advice on creating a modern Scandinavian-inspired apartment with relaxing, ambient lighting
ARTIST Q&A
CAN I SCULPT ON AN IPAD AS I WOULD WITH ZBRUSH OR BLENDER?
Artist Q&A Practical tips and tutorials from pro
HOW DO I CREATE A CUSTOM LIGHTBOX FOR A PRODUCT SHOT WITH REDSHIFT IN CINEMA 4D?
Learn how to use Cinema 4D and Redshift
HOW DO I CREATE GOOD UV MAPS FOR GAME ENGINES IN RIZOMUV?
Don’t be afraid of automating things you
WHAT ARE PROXY ATTRIBUTES AND HOW CAN THEY HELP MY RIG?
Antony Ward replies The way we build the
WHAT IS A TYPICAL 3D ENVIRONMENT PIPELINE?
When everything is ready, it’s always good to
THE HUB
Richard Costin
The co-founder of Rumble VFX answers our questions on how the studio produces its high-end visual effects for film and TV
Art direction vs proceduralism in 3D architecture
Matthias Buehler, founder of vrbn solutions, provides a breakdown on art directing procedural architecture
Eye in the sky
Digital Domain reveal how they took the cinematic game trailer to new heights with Perfect Dark
Virtual production pioneer
Brett Ineson, president and CTO of Animatrik Film Design, gives 3D World an insight into his daily routine
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