LESS THAN 1
TEMPO DI LETTURA MIN
Technique Focus
Incredible 3D artists take us behind their artwork
THE WRECK
Software Unreal Engine,
ZBrush, Photoshop
Year made 2020
PAINTING OVER A 3D RENDER To realise the deep-sea diver I used a combination of techniques and software. I started on ZBrush where I did a simple posing of the program’s default human body with the ZSpheres. After I sculpted the clothing and the helm I moved the object into Unreal Engine 4.25, where I assembled a scene with some assets from Quixel Megascans. After I chose the camera position, camera angle and launched the render I moved into Photoshop where I finished adding more details over my character, such as the rope on his waist and the elements where the helmet connects with the suit.