Attualmente si sta visualizzando la versione Italy del sito.
Volete passare al vostro sito locale?
10 TEMPO DI LETTURA MIN

MEDIATONIC

How two university students shook up the British game industry with a refreshing blend of ambition and sustainability

BY JEN SIMPKINS

Founded 2005

Employees 268

Key staff Dave Bailey (co-founder), Paul Croft (co-founder)

URL mediatonic.com

Selected softography Bejeweled, Amateur Surgeon, Hatoful Boyfriend, Murder By Numbers

Current projects Fall Guys: Ultimate Knockout

As the story often goes, it started with two friends in the pub, and “some drinking was involved,” Paul Croft says. He and fellow Brunel University student Dave Bailey were studying for degrees in programming and computer graphics, and were trading project ideas. Croft had been making Flash games for fun since the tender age of 15, and popular browser game site Miniclip had recently opened its now-substantial coffers to him. “Well,” he laughs, “they gave me £600 for my first game, which I thought was more money than I’d ever get in the world.” Why not continue to tap the source of these unlimited riches, and officially start a business?

They figured they could align their efforts to build a company with their coursework and, after a bit of poking about, managed to rustle up a tiny office in a science park at the back of the university, “so that we would have a proper address,” Bailey says. “But basically, we ran the business from our student house, and I would just run out of lectures when the phone rang.”

Thanks to Croft’s contacts and the ongoing dot-com boom, this happened often. They were quickly working with some huge companies, who needed them to do the (then arcane) job of creating and installing things for people to do on their websites. “EA had a massive portal called Pogo,” Bailey recalls, “which had all these puzzle games, and things not a million miles away from Miniclip.” EA was using free demos that required a download to play, and then a payment to upgrade to the full version. “But they felt the barrier was quite high to go through all of that to buy a game. And so our idea was, ‘What if we take your games, and push them out onto the Internet, and then people could try them out without downloading anything? And then they’ll maybe come back to your website.’”

Sbloccate questo articolo e molto altro con
Si può godere di:
Godetevi questa edizione per intero
Accesso immediato a oltre 600 titoli
Migliaia di numeri arretrati
Nessun contratto o impegno
Prova per €1.09
ABBONATI ORA
30 giorni di accesso, poi solo €11,99 / mese. Disdetta in qualsiasi momento. Solo per i nuovi abbonati.


Per saperne di più
Pocketmags Plus
Pocketmags Plus

Questo articolo è...


View Issues
Edge
August 2020
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


In This Issue
While we’re on the way to there, why not share?
We are at a point in history where the world
Hype
Larger than life
There’s something slightly unusual about this month’s Hype crop, although
CALL OF THE SEA
Even if its island setting hadn’t been quite so easy
GHOSTRUNNER
As the steel doors slam shut, a voice calmly tells
THE MEDIUM
A mid the imposing Gothic churches and cold, Brutalist architecture
PATRICK’S PARABOX
When Patrick Traynor submitted his first commercial game for this
THE FOREST CATHEDRAL
Something is wrong with the light. We notice it as
BRIGHT MEMORY: INFINITE
Unsurprisingly, Xbox kicked off its first reveal of Xbox Series
ROUND-UP
No Directs means more sudden surprises, though Internet cynics were
Play
Out of control
Possibly, but then maybe that’s the point. It’s an uncomfortable
The Last Of Us Part II
Our sympathies to Naughty Dog’s artists, but we’re on the
Post Script
The Last Of Us Part II cements its position as
Crucible
What is Crucible, exactly? It’s a question we flounder to
Post Script
When Amazon barged its way into game development in 2014
Minecraft Dungeons
Can you dig it? No, you can’t. There is no
Song Of Horror
Much as we appreciate Resident Evil’s recent mastery of the
If Found
Loss is a complex thing. Anyone who’s experienced will know
Signs Of The Sojourner
Cards on the table: we’re in danger of growing weary
Winding Worlds
After the intricacy and invention of Gnog’s fantastical puzzle heads,
The Procession To Calvary
Plenty of games would like to think they’re Pythonesque; Joe
Maneater
On the banks of a litter-strewn bayou, two chubby humans
Knowledge
Glock rockin’ beats
From Halo’s 30 seconds of fun to Doom Eternal’s pounding
A sporting chance
The concept of esports is nothing new, but there’s always
Keep talking
Mojiworks’ Ready Chef Go could well be the biggest game
CARTE BLANCHE
This indie debut is an ode to self-discovery set amid
Soundbytes
“When you walk into a physical meeting, you are talking
THIS MONTH ON EDGE
Bithell Games - of Thomas Was Alone, Subsurface Circular and
Dispatches
Dialogue
As we gear up for summers trapped indoors, gaming is
Trigger Happy
For most of their history, videogames have been highly effective
Unreliable Narrator
Unless the time travel inherent in the printed page allows
Features
FUTURE PROOF
Epic has always been in the business of seeing the
ARTISTS ASSEMBLE
At various points during the last decade, game makers across
THE MAKING OF ... HUNT: SHOWDOWN
Game developers are used to a complicated sense of ownership
System Shock 2
Beginnings can be difficult to trace, but you can find
Fallout 76
Discussion around Fallout 76’s free Wastelanders expansion, which adds living,
Chat
X
Supporto Pocketmags