Post Script
Yes, £70 for a game feels like a lot. But before you walk away, consider the alternatives
Returnal’s punishing difficulty and structure make it an odd standardbearer for Sony’s new pricing model
Game magazines of yore would often speak of a title’s value for money. We were all kids back then; funds were tight, games were smaller in scope and shorter in runtime, and grey-market imports cost a fortune. Times were hard. We lived for three months in a brown paper bag, and so on.
These days, when a debate is raging around the cost of games, it is typically the older heads who are calmer. They remember paying through the nose for import SNES games; they point to inflation, which suggests that games are, if anything, underpriced. And since they skew older, they are likely to have more disposable income, and are better able to swallow a higher price.