Attualmente si sta visualizzando la versione Italy del sito.
Volete passare al vostro sito locale?
LESS THAN 1 TEMPO DI LETTURA MIN

Technique focus

USE 3D MODELS FOR REFERENCE

Daniel Lieske shows how to start off your composition in 3D software before you paint

“This piece depicts a pivotal moment in my fantasy graphic novel The Wormworld Saga. I started by setting up a reference scene with simple 3D models in Blender, then I rendered and retouched the composition to create a rough greyscale version of the artwork. Next, I created a line drawing on top of the first composition and used it to guide the blocking in of my colours. Finally, I used overlay textures and the Mixer brush in Photoshop to enhance the painterly look of the artwork.

Sbloccate questo articolo e molto altro con
Si può godere di:
Godetevi questa edizione per intero
Accesso immediato a oltre 600 titoli
Migliaia di numeri arretrati
Nessun contratto o impegno
Prova per €1.09
ABBONATI ORA
30 giorni di accesso, poi solo €11,99 / mese. Disdetta in qualsiasi momento. Solo per i nuovi abbonati.


Per saperne di più
Pocketmags Plus
Pocketmags Plus

Questo articolo è...


View Issues
ImagineFX
September 2024
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


Editor’s letter
Welcome to…
We have some real video gamethemed treats lined
EDITOR’S CHOICE
Three of my top picks this month…
Subscribe today!
Save up to 45% on a new subscription, and
Regulars
DINOSAUR CONCEPT ART
We interview visionary film and video game artist Gaëlle Seguillon
ImagineFX
Editorial Editor Rob Redman rob.redman@futurenet.com Art Editor Daniel
THE ROKKIES
Discover your potential with The Rookies; the launchpad
Letters
YOUR FEEDBACK & OPINIONS
FRESH PAINT
New works that have grabbed our attention
Your art
FX Pose
THE PLACE TO SHARE YOUR DIGITAL ART
News and events
Artists stand up for their rights against AI threats
Rage against the machines Tanya Combrinck finds out what steps artists are taking to protect their work from being used to train generative AI models
TAKING THE CHALLENGE
Our mentions were bursting with fantastic video game
IMAGINATION PLAYGROUND
Illustrator and concept artist Uko Smith tells us
YOUR VIEWS,YOUR ART
Readers write in with their art news and
ART CHALLENGE
Virtual classics Our awesome ImagineFX readers put a new spin on some iconic video game characters
Uko Smith
Work and play In the dimension of imagination, here lie one artist’s dreams. Parental discretion may be advised
Features
THE ART OF HADES
As Hades II releases in early access, we explore its characters and chat to art lead Jen Zee
THE SHAPE OF DESTINY
Jess Kinghorn goes behind the scenes with Bungie following the release of Destiny 2: The Final Shape
THE ART OF BEN MAURO
Dominic Carter finds out how the concept artist brings video game worlds to life and creates his own graphic novel series
Workshops
15 TIPS TO SHAPE YOUR CHARACTERS
Hardy Fowler shares his simple but effective shape principles that lead to dynamic, interesting character designs every time
GUIDE WITH COLOUR
Raja Nandepu balances vibrant hues with greys and neutrals to direct your attention to the central character
CREATE A DARK FANTASY CONCEPT
Concept artist Andrew Palyanov shows how he develops a detailed location, from sketch and 3D model to digital painting
DEVELOP DRAMA WITH CONTRAST
Clip Studio Paint, Photoshop, Blender & Character Creator 4
COLOURFUL CHARACTERS
Joel Chaim Holtzman shows how palette choices can bring out character and support narrative
Traditional Artist
FXPosé
SHOWCASING THE FINEST TR ADITIONAL ARTISTS
DRAW A SCENE IN GR APHITE
NIK HENDERSON demonstrates his process for drawing a whimsical aviation scene in graphite, from thumbnail to final
First Impressions
Entrepreneurial spirit and beloved books spark an artistic life
URGENT APPEAL
Chat
X
Supporto Pocketmags