SIFU
How to win fights and intimidate people
Kung fu brawler Sifu is about “mastery through practice”, and after watching a gameplay demonstration, I can confirm that beating up an entire apartment building like Iko Uwais is going to take more than button mashing. But make too many mistakes on this singleplayer revenge journey, and you’ll age into dust before gaining satisfaction.
Sifu looks and sounds similar to Absolver, developer Sloclap’s previous game – those thwapthwapthwap hit effects are still super satisfying – but its fighting system isn’t a copy. Absolver’s combat involved a cool moveset customisation menu where players could mix-and-match combat styles and build combos that flowed between stances, and Sifudoesn’t have an equivalent. All of Sifu’s moves are inspired by Pak Mei Kung Fu, which its creative director personally practices.
Sifu does include “over 150 attacks” to work with, though, and a lot of the moves will be unlocked as you play through the campaign. A few of the skills I saw were Pushback Cancel, which introduces a way to negate shoves, Crooked Foot, which adds the option to perform a throw after a successful parry, and Rush Slide Kick, which is what it sounds like. I’ll miss Absolver’s drunken-style Stagger combos, which I doubt the real-life Pak Mei school endorses, but it looks like we’ll still have the opportunity to develop a personal fighting style in Sifu.