Given he created the mother of all farm-based worker placement games – namely Agricola – the idea of Uwe Rosenberg making another farm-based workerplacement game presents something of a double-edged shovel. He’s the master of earth-turning and meepleplonking, so it’s got to be a surefire hit, right? But then, if we’ve already got Agricola (and for that matter Caverna), do we really need Reykholt?
The truth is, Reykholt was never going to surpass, or even match, Agricola. But few games will, whatever their theme or mechanism. More to the point, aside from the fact that it involves worker discs that gradually block out a limited menu of actions, and features wooden goods tokens, it feels significantly different.
The setting is modern-day Iceland rather than 17th-century Central Europe, and you’re not playing a family struggling to subsist, but a bunch of happy-looking gardeners hoping to most impress visiting tourists with the quality of your cauliflowers, carrots, tomatoes, mushrooms and lettuces. You’re not ploughing fields; you’re seeding parcels in greenhouses. There are no animals you’ll have to slaughter to feed your starving children. And when you harvest during each of the game’s seven rounds, it’s not a question of survival but, surprisingly, of winning a race.
The major point of difference between Reykholt and Rosenberg’s other arable offerings is you don’t, well, score points. There’s not a VP in sight. Instead, the fruit and veg you yield from your carefully maintained greenhouse cards are used to pay your way around the tourism track at the end of each round; this being a chain of tables that rings the board. To advance to the table that depicts two carrots lying on its surface, you have to remove – that’s right – two carrots from your stock. Then three tomatoes for the next table, three lettuces for the one after and so on, until you run out of veg and can go no further this round.
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January 2019 (#26)
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