While video games have been around since the 1950s in forms as basic as OXO (first released in 1952), Pong (first released in 1972), and text adventures, it’s only really since the 80s that games have made genuine efforts to tell more sophisticated stories. It’s fascinating to watch both as a gamer and a writer as the merits of the video game as ‘art’ get debated, but I feel it’s fair to say that in 2020 video gaming is unequivocally a form of art. Not only do we have stunning graphics and advanced gameplay that makes the player feel as though they are really there, but we have complex, deep and emotional character and narrative arcs that drive things along and really connect with the player in the way a movie, TV show or book might. If you want recent examples you only need to look as far as the heart-wrenching The Last of Us series, the Bioshock series or the terrifying Outlast series, among many other standouts.
What this advancement has led to is an increased number of opportunities for writers in the field, and while this is certainly exciting it is also very competitive and full of nuances. So just how do you break into the form, and what makes for a great video game narrative?
Leggete l'articolo completo e molti altri in questo numero di
Writing Magazine
Opzioni di acquisto di seguito
Se il problema è vostro,
Accesso per leggere subito l'articolo completo.
Singolo numero digitale
March 2020
 
Questo numero e altri numeri arretrati non sono inclusi in un nuovo
abbonamento. Gli abbonamenti comprendono l'ultimo numero regolare e i nuovi numeri pubblicati durante l'abbonamento. Writing Magazine
Abbonamento digitale annuale
€58,99
fatturati annualmente
Abbonamento digitale mensile
€5,99
fatturati mensilmente