FIRST TURN DAVID TURCZI
The mind behind Anachrony and The Defence of Procyon III on how he accidentally became a designer with 2014’s [redacted].
Interview by Dan Jolin
BACKGROUND
“My teenage years were all about space science and astronomy, so I ended up studying computer science at university, and I spent my twenties working in big, boring business. During that time I did board-gaming for fun, but I wasn’t designing games. Then a friend of mine, Mihály Vincze, who was a member of my game group in Budapest, revealed that he had designed a game, and we started playing what we called ‘Mihály’s Game’ every week…”