CRACKING THE CODE
The designers of some of the BIGGEST RPGs think more complex tech is making things harder
The “wall” Sasko refers to is the ballooning complexity and expense of making games like Cyberpunk 2077.
During a PC Gamer designer roundtable, Cyberpunk 2077 quest director Pawel Sasko and other RPG veterans discussed the “staggering” complexity of triple-A games. The PCG article titled ‘The cinematic BioWare-style RPG is dead, it just doesn’t know it yet’ caused “a commotion” at CD Projekt Red, said Sasko: “Everyone, after reading this article, said, ‘We mostly agree, actually, with the thesis. At least when it comes to triple-A, we are just running at a fucking wall, I think, and we’re gonna crash on that wall really soon.’”