We Are OFK
SILENCE, BAND
WE ARE OFK painfully wants to be your next favourite thing
By Ruth Cassidy
We Are OFK’s greatest flaws come from its main hook: the game exists to launch OFK as a music project, a ‘fictional’ biopic to a ‘real’ virtual band. Compromises are made in the songs that wouldn’t be in an OST, for commercial appeal, all while the plot goes out of its way to criticise such compromises. The characters are also a product that the game is trying to sell: for me to like them, to want to support them.
It’s mostly an animated series, with minimal interaction, focused on the band’s formation in a pastel-heavy LA. Occasional dialogue options share insight into a character’s thoughts or feelings, but aren’t choices outside of the moment. There’ll be two different ways to call someone a jerk, or three different ways to be hyped about boba, but you’re firmly streamlined through ‘jerk’ and ‘yay boba’. The story is split into five episodes of about an hour long, planned to release weekly: one episode, one integrated music video, one single.