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Along with a large number of D&D adventures, The Secret Of Monkey Island was one of the games that convinced me that I needed to own an Amiga. I’d abandoned home computers as soon as I got my hands on a Master System and the 16-bit consoles were definitely my jam, but the SNES didn’t have Guybrush Threepwood’s debut adventure and I really wanted to play it. While plenty of console games had made me laugh over the years, I’d never experienced a game that was as riotously silly as Monkey Island was. Even the game’s security measures promised that your stay on Mêlée Island would be a fun one, and boy it did not disappoint.