GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
12 MIN READ TIME

ALIEN RESURRECTION

The sci-fi movie Alien Resurrection was released in 1997. The videogame for Sony’s PlayStation, published by Fox Interactive and developed by Argonaut Software in the UK, started development in 1996 but was not published until 2000. What happened?

IN THE KNOW

» PUBLISHER: FOX INTERACTIVE

» DEVELOPER: ARGONAUT SOFTWARE

» RELEASED: 2000

» PLATFORM: PLAYSTATION

» GENRE: SURVIVAL HORROR

DEVELOPER HIGHLIGHTS

STARGLIDER II SYSTEM: ATARI ST, AMIGA, PC, MACINTOSH YEAR: 1988

STAR FOX SYSTEM: SNES YEAR: 1993

CROC: LEGEND OF THE GOBBOS (PICTURED) SYSTEM: PLAYSTATION, VARIOUS YEAR: 1997

» Jez San founded Argonaut Software in the Eighties and received an OBE in 2002.

The fourth movie in the Alien sci-fi horror series appeared in cinemas five and a half years after the melancholic Alien 3, and by the late-Nineties, several Hollywood film studios were having a go at videogame publishing, rather than licensing their IP to others. 20th Century Fox set up Fox Interactive in 1994, founded by former Time Warner Interactive executive Ted Hoff. Over the next nine years, Fox published nearly 50 titles including original games as well as TV and film properties based on Die Hard, The X-Files and Alien Resurrection.

Working at Fox Interactive in Los Angeles in the mid-Nineties was experienced games producer Gary Sheinwald, who was a close friend of Jez San, founder of Argonaut Software in the UK. Started in the early Eighties from his bedroom, Jez had developed Argonaut into a multimillion-pound plc by the late-Nineties, creating globally successful games like two Starglider titles, flight simulator Birds Of Prey and helping Nintendo to develop the Super FX GPU for the SNES console, as well as the phenomenally successful Star Fox game that first used it.

When the idea of a game based on Alien Resurrection was first proposed at Fox, Gary knew who to recommend. Argonaut already had a working relationship with Fox, thanks to its multi-platform 3D title Croc: Legend Of The Gobbos. Most of the development team that had recently completed the unrelated game Alien Odyssey for Philips Media Inc were moved onto the official Alien Resurrection game. At that early stage the team had little information on the plot, and so Argonaut used the time to develop a game engine, employing a top-down 3D view, similar to the recent PlayStation release Loaded. As it happens, that approach fitted in with early versions of the screenplay, as Gary recalls. “The game was initially developed as a top-down parallax scroller because the original movie idea was for the main spacecraft to be like a tower block in space, on many levels.” Work began on the game levels as a research and development exercise, and a robust top-down system complete with a level editor was in place early on. Argonaut also got to work on a game that was to briefly appear in the film, and that work initially took precedence over the licensed game that was to follow. By early 1997, film production was well underway in Hollywood, making it the first Alien movie in the series not to be made in England.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 230
VIEW IN STORE

Other Articles in this Issue


Retro Gamer
THE RETROBATES
WHAT’S YOUR FAVOURITE EARTHWORM JIM MOMENT?
RETRO RADAR
ACTIVISION ACQUISITION
Microsoft to absorb gaming’s original third-party developer
So that was Christmas
Who is Iain Lee? Iain Lee is a
A history of violence
Who is Paul Rose? Paul is probably better
A MOMENT WITH... Remute
We chat to the DJ who is taking the N64’s sound to a whole new level
THE LATEST NEWS FROM MAY 2005
MAY 2005 – It’s not the biggest gaming
REVIVALS
Terra Cresta
DEFINITELY WORTH THE WAIT
THE EVOLUTION OF EARTH WORM JIM
Having made a string of hits for Virgin Interactive, a number of its developers left to form Shiny Entertainment. David Perry, Nick Bruty and Tommy Tallarico discuss Earthworm Jim, the series it led to and their new efforts to continue the series
Attack Of The Mutant Camels
CAUGHT IN ITS CAMEL CLUTCHES
Rolling Thunder 2
MAGICAL THUNDER INDEED
ULTIMATE GUIDE pinball DREAMS
There’s nothing like a great pinball game – and before Pinball Dreams, Amiga owners had nothing like a great pinball game. We look back at the game that set Digital Illusions up for future success and made pinball wizards of us all
R-Type Delta
DIFFERENT, BUT FAMILIAR
THE HISTORY OF SSX
THE PS2 HAD HUNDREDS OF EXTREME OR ZANY SPORTS TITLES TO CHOOSE FROM, BUT ONLY A FEW MANAGED TO ACHIEVE THE SAME LEVEL OF RECOGNITION AS SSX. WE EXPLORE THE ‘PEAK’ OF SSX’S CAREER AND HOW THE GAME TOOK THE WORLD BY (SNOW) STORM…
Sega Touring Car Championship
“SO HIGH, LIKE THE SUN UP IN THE SKY”
Windjammers 2
THE JAM, PUMPED UP
Melkhior’s Mansion
» System: PC » Buy it from: bitglint.itch.io
Disaster: Day Of Crisis
A DISASTER IN NAME ONLY
FEATURED
THE MAKING OF Storm
STORM WASN’T JUST ANOTHER GAUNTLET CLONE – IT WAS THE FIRST TO ARRIVE ON HOME COMPUTERS, AND IT WAS A BUDGET GAME TO BOOT. RETRO GAMER DISCOVERS HOW THE GAME’S CREATORS THREW DOWN THE GAUNTLET AND WHIPPED UP A STORM
Mikie
Buoyed by the success of Track & Field, the following year Konami tried its hand at a totally different type of arcade game. Inspired by the Fifties nostalgia of films such as Grease and American high-school flicks, this is the story of the amorous Mikie and his quest to deliver a heartfelt message to his girlfriend
Paperboy
» PLATFORM: ARCADE » RELEASED: 1985 » DEVELOPER:
The Making of DARK SEED
Cyberdreams’ take on psychological horror was infamous for its dark subject matter, crushing difficulty and involvement of esteemed artist HR Giger. Michael Cranford and Joby Otero reveal how real-time puzzles and a Stephen King novel shaped this distinctive game
SONIC GAMES
Sega’s mascot has starred in plenty of games, from quality outings to questionable releases – and as always, the price doesn’t always match the pleasure. Here are some of the most interesting items in the speedy little chap’s repertoire
Network Adaptor
» PLATFORM: PlayStation 2 » RELEASED: 2001 »
THE MAKING OF CRASH BANDICOOT FUSION & SPYRO FUSION
AFTER BOTH DOMINATING THE LATE-NINETIES WITH TRILOGIES ON SONY’S PLAYSTATION, TWO ICONS CAME TOGETHER FOR THE ULTIMATE CROSSOVER. ALMOST TWO DECADES ON, HERE’S HOW CRASH AND SPYRO’S HANDHELD TEAM-UP ADVENTURE CAME TO BE
AGGELOS
New games that wish they were old
CHIPTUNE CONCERTO
CHIPTUNE REMAINS A DISTINCTIVE PART OF MODERN MUSIC, BOTH IN THE GAMING COMMUNITY THAT POPULARISED IT AND IN WIDER CULTURE. WE SPEAK TO MODERN COMPOSERS TO FIND OUT HOW THEY CREATE CHIPTUNE AND HOW THE MEDIUM IS EVOLVING
Hardware Heaven
PlayStation 3 fact ■ If you want one
JAMES ROLFE
The creator and star of the Angry Video Game Nerd comedy series looks back at his 200 episodes of creative obscenities, raw reviews and raised middle fingers that he’s lobbed at some of the worst games of all time
ESSENTIALS
THE HOMEREWER'S KIT
CPC COMPETITION IMPRESSES
THE AMSTRAD HOMEBREW SCENE HAS EXPLODED IN RECENT YEARS, SO ANDREW DECIDED TO COVER CPCRETRODEV2021, THE LATEST GAMES JAM FOR THE SYSTEM
NEWS BYTES
YOUR SNACK-SIZED NEWS ITEMS
CHESTER KOLLSCHEN
THE KNIGHTS OF BYTES PROGRAMMER TALKS ABOUT THE FORTHCOMING NES CONVERSION OF SAM’S JOURNEY
DATA BURST
Chat
X
Pocketmags Support