DEVELOPER Q&A
THE GAME’S CO-CREATOR TERRY LLOYD ANSWERS OUR QUESTIONS
ROCKET
RaidersOfTheLostArkwas clearly a huge inspiration for the game. Were there any other influences?
Raiders was the main inspiration. Maybe Romancing The Stone too.
When Simon Phipps and I were brainstorming ideas, we were thinking at the time there hadn’t been a good old exploration platform game starring a treasure-seeking explorer. With a whip.
And a gun. Wearing a fedora. So it seemed like a good idea to make one.
You’d previously worked on Jack The Nipper II: In Coconut Capers for the C64. Did that game’s jungle setting creep over into Rick Dangerous?
Some Jack The Nipper II stuff may have influenced Rick Dangerous. I was mainly responsible for the background graphics on both games and I liked the idea of exploring ancient civilisations. So things like the South American setting and the Peruvian, Incan, Mayan, Aztec and Egyptian influences. When I get the opportunity I usually work at least one of those into a game I’m working on.