PLAYED
DUNGEON CRAWL CLASSICS
Old school extravagance
Designer: Joseph Goodman | Publisher: Goodman Game
From the instant you lay your eyes on this book, you know what you’re getting into. It’s inch-and-a-half thick with three bookmark ribbons, and the cover is a vivid gouache painting of a warrior staring across an impassable chasm at a forbidding stone door. Dungeon Crawl Classics is excessive. Do you like Dungeons & Dragons? What if there was more? More dice, more spells, more characters! It oozes confidence.
The rules that power DCC should be familiar to anyone who has played D&D in the past 20 years. It takes the Third Edition engine and crams it into a van with a wizard airbrushed on the side. The core mechanics of the game fit comfortably on just one of the book’s 500 pages, and the rest is content.