STAR WARS: UNLIMITED SHADOWS OF THE GALAXY
A NEW ERA
With the brand new Star Wars: Unlimited set just launched, we couldn’t resist taking a look at the smugglers, scoundrels and scavengers of the Outer Rim with an inter view with John Leo – and how we can translate this excitement into the upcoming competitive play
Written by Charlie Pettit
Picture the scene. It’s UK Games Expo, and the halls are jam packed with gaming enthusiasts. It’s Hall One, and you stumble across the huge demo area run by Asmodee before you head up the stairs. There are games set up, people are mid way through playing the likes of Star Wars: Shatterpoint, but table upon table are filled with people playing Star Wars: Unlimited. That’s where we found John Leo, game designer at for Star Wars: Unlimited, and we couldn’t resist asking a few questions about what to expect from the new set…
A NEW SET
We began with a Spark of Rebellion, championing the likes of Darth Vader, Luke, Hans Solo, and Leia, the key figures of the original Galactic Civil War Era, and we’ve just seen the release of Shadows of the Galaxy, focussing on the seedy Outer Rim that we’re more recently familiar with through The Mandalorian series.
“Shadows of the Galaxy, [is] a really, really fun set.” Leo says enthusiastically. “Set one, Spark of Rebellion, covers mostly the Empire versus the Rebel Alliance. We see in that set elements from other corners of the Star Wars Galaxy, so we see Mace Windu representing the Clone Wars era and so on. Then set two is really digging into the Galactic Underworld, the underbelly. So we see a lot of bounty hunters, we see smugglers”. It’s the same area that The Mandalorian tapped into so well, and that The Acolyte is investigating now.