AGON
Designer: John Harper & Sean Nitter | Publisher: Evil Hat
Over the years countless tabletop RPGs have used the epic heroes and monstrous foes of Greek myth to add flavour to their worlds, but few – if any – have managed to make something that feels either as Greek or as mythical as Agon.
This feeling comes from the way in which, rather than aiming to simulate the feel of a fantasy novel or even a TV series, Agon instead aims to capture the feel of ancient stories and legends. It nudges players towards seeking glory and valour instead of simply aiming to win the current battle, prefers to paint the world in broad brush strokes rather than precise detail and always gives its players the chance to do something heroic – rules of physics and common sense be damned.