AIR MAIL
Is this high-flying route builder first class or lost in transit?
Designer: Toni Lopez | Publisher: Ludonova
It’s the 1920s and the next big gold rush in North America is delivering packages via planes. But this isn’t as easy as Postman Pat jumping in his van and tootling around Greendale to visit Mrs Goggins. No, you’ve got to fight for the most lucrative routes, while also making sure your planes are the most reliable. There isn’t even a black and white cat to cheer you up when things go awry. points… although it can lead to a little analysis paralysis in the latter stages.
So, how do you place those planes? Good question! During the course of the game you either ask for a grant or draw Permit Cards, which are split into two colours, e.g. yellow and green. Then, a little like dominoes, you connect a matching colour to another Permit Card placed around the edge of the board. The colour you of Air Mail is that you can use routes owned by the other players. Although this is handy, they’ll get paid for letting you use their network, which gives them cash. As a result, you have to weigh up the money you’ll earn and what you’ll generate for another player, as you could end up gifting them the victory.