Words by David Jagneaux
Welcome to the fourth entry oThe Dungeon Master’s Guide to Building an RPG Campaign! In the previous third instalment of this column it was all about taking your story to the next level. We took the ideas from the back of your mind into a world ready to be explored by adventurers with real and specific tips about telling a good story for players. Together, the first three entries of this column laid a lot of groundwork. Now, as the great DM that you are, we need to give your players something to do inside that world you’ve made. Somewhere to go, somewhere to explore… It’s time to finally talk about the first ‘D’ of D&D: dungeons!