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Digital Subscriptions > Tabletop Gaming > Issue Seven – Dec/Jan '17 > A NEW REIGN


Pandemic creator Matt Leacock and Reign of Cthulhu lead designer Chuck D. Yager talk about swapping deadly diseases for the wrath of ancient cosmic deities

Where did the idea for combining Pandemic with Lovecraft come from?

Chuck D. Yager : The game didn’t start out being a Pandemic title. In fact, it wasn’t until much later in the development of the game with Z-Man that they suggested branding it with Pandemic, given that it was close to the basic gameplay. That meant altering some of the rules to bring it more in line with the original Pandemic, but I am very happy with that decision.

When I set out to design Reign of Cthulhu, I was inspired by the co-operative gameplay, the short but stimulating game sessions, and the action economy that Pandemic brought to my table. I decided early on that I wanted to capture that same sense of tension and excitement.

Chuck D. Yager

I enjoy the Cthulhu Mythos tremendously and knew early on that it would be the theme in my game. I set out to make a short but tense co-operative game set in Lovecraft’s Mythos and built upon some of the bones that I loved in games like Arkham Horror and Pandemic.

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