First Turn
The man behind strategy hit Scythe and last year’s Charterstone mulls over the game that started it all: 2013’s winemaking, worker-placing Viticulture
Interview by Dan Jolin
BACKGROUND
“I have been designing games as a fun hobby since I was a little kid. But it wasn’t until I was midway through my second career – as a director of operations at an oncampus facility – that I started on Viticulture. Kickstarter was a big inspiration; when I started to see board game projects on it, it clicked that maybe I could make something that people would want.”