Jack of all terrors
SIGIL & SHADOW
PLAYED
Designer: R.E. Davis | Publisher: Osprey Games
Where many other modern horror RPGs like to sink their teeth into just one specific aspect of the genre, Sigil & Shadow prides itself on being as flexible as an Olympic gymnast and twice as adaptable. With the flick of a pen you can use it to run a game about tormented vampires, urbane witches or a surprisingly well-armed Scooby Gang, and though it can feel a shade generic at time it somehow manages to work.
Much of this flexibility comes from the game’s core conceit, which is essentially a variation on the wellestablished trope that all the old stories about ghosts and werewolves and things that go bump in the night are real, but mostly hidden from mortal eyes. The player characters of Sigil & Shadow are those poor folks who are awoken to the truth of this dark and dangerous world, either because they become able to perceive its truths or because they’ve been afflicted with its evil taint.