User interface
A clear interface is vital for graphics work.
Y our levels of enjoyment and productivity spent creating objects in 3D is directly related to the usability of the graphical interface. Prepare to take the fun-factor down a notch if the program’s user interface is awkward. In addition, every 3D program requires at least some learning period, so an intuitive GUI is a massive plus.
That said, personal preference has to be taken into account. For example, Art of Illusion resembles an older style of 3D application with an old-fashioned way of working, but some will prefer that. It’s also a bit easier to guess how it works from first glance than certain industry standard 3D applications. However, more modern applications are perhaps faster, in long-term use, once you’ve learned how to use them. So, the main criteria for what makes a good user interface are intuitiveness along with convenience when carrying out the dayto-day workload.