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Pocketmags Digital Magazines

Through the Ages

Games are better together, and teaming up with friends serves as the basis of some of the tabletop’s very best experiences: from cracking crimes to fighting evil

CO-OP GAMES

Games have long been a competitive matter, but thanks to 2008’s mega hit Pandemic, co-operative games seem to be crawling out of the woodwork, ready to force you to collaborate with friends and family. The elite status of the co-op game was cemented in 2015 when Pandemic Legacy: Season One rocketed up the BoardGameGeek rankings. But Pandemic was hardly the first game to see players sitting on the same side of the table.

An obvious place to start is with penand- paper RPGs. Dungeons & Dragons, released in the mid-1970s, sees players working together to combat the trials of their dungeon master. Table talk and cooperation are very much central to the D&D experience; the game had a massive impact on not only future co-operative games, but popular culture as a whole.

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About Tabletop Gaming

Magic: The Gathering 25th Anniversary Special: In a massive 10-page celebration of the world’s biggest card game, designers, artists and fans tell us why Magic remains so enchanting a quarter-century on – including a look back on the game’s origins by creator Richard Garfield, an interview with head designer Mark Rosewater about his lifelong love of the game and Magic memories from famous fans, artists and pros. RuneQuest: As the fantasy icon returns this summer, creators Steve Perrin and Greg Stafford tell us how they changed roleplaying forever with their revolutionary RPG set in a world of gods and myths. Plus, we give our thoughts on the latest edition, Roleplaying in Glorantha! Champions of the Galaxy: Tom Filsinger has been devising storylines, characters and mechanics for his ambitious dice-based wrestling game for over 30 years. He looks back on his time with the game, reveals its beginnings, and considers how his outlook and his process as a designer has changed over the years. Ogre: Legendary designer Steve Jackson revisits his influential 1977 wargame that put players in the seat of an unstoppable monster tank. CIA Games Declassified: We play the previously top-secret board and card games created by the US intelligence agency to train its agents, and reveal how you can try them for yourself at home. Capstone Games: Clay Ross discusses the rise in popularity of complex games and his work to resurrect some of the tabletop’s heavyweights. Reviewed: Century: Eastern Wonders A Song of Ice and Fire: Tabletop Miniatures Game Dungeons & Dragons: Mordenkainen's Tome of Foes The Mind Decrypto Kero History of the World Imaginarium Shards of Infinity Space Base Big Trouble in Little China: The Game Fantastiqa: Rival Realms Drop It Fae Plus much, much more!