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MAYA | MUDBOX | NUKE | V-RAY | SUBSTANCE | DAZ3D

RENDER REALISTIC WATER CAUSTICS

Practical tips and tutorials from pro artists to improve your CG skills

Discover how Johan Vikstrom worked with water, wet surfaces, and light reflections to create this realistic render

This project was a journey for me to explore parts of the creation process I have very little experience with, namely caustics, water and wet surfaces.To increase the challenge even further, I didn’t want to use a reference; usually I like to work with a movie frame or a photo, which I try to mimic. I had made a digital human asset, Emily, before from the Wikihuman project files, and I had refined her shaders and textures through a few projects.So I thought she would be the perfect asset to use – she didn’t have a body or wet hair, but I could solve that later on.

My idea was to use caustics to light the character, as I felt that could be a unique approach.Over the next few pages I will go through the process I used to create this image.

DOWNLOAD YOUR RESOURCES For all the assets you need go to http://bit.ly/3Dworld-expanse

01 BUILD THE POOL

The pool is a simple box with an edge around it. I used a tileable mosaic texture and a stone texture from cgtextures.com for the shaders. For the water I made a box with more subdivisions on the top.The water needs to be a closed surface to work correctly with the shaders, and the water geometry needs to be clipping slightly outside of the pool geometry. I used a texture deformer with the ocean shader to make the larger water displacement.

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3D World
April 2021
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