You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
9 MIN READ TIME

The Gallery

The best digital art from the CG community

 

“HAVING THE POSSIBILITY TO SEE INSTANT FEEDBACK OF LIGHTS AND MATERIALS IS REALLY SOMETHING REMARKABLE”

AVENTADOR S

ARTIST 

Damian Bilinski 

SOFTWARE

Unreal Engine, 3ds Max

Senior automotive artist Damian Bilinski was able to make this image in just three days, thanks to the instant feedback of Unreal Engine’s ray tracing features. “I really enjoyed the usage of Unreal Engine itself, and the instant feedback and freedom in creativity it gave me,” Bilinski tells 3D World. “I also love cars so it is a pleasure to work on supercars like Lamborghini.”

Bilinski used Unreal Engine as a rendering software to create this high-quality and high-resolution image. “Every studio and artist is looking into it right now, trying to adopt Unreal Engine to their pipeline. Having the possibility to see instant feedback of lights and materials in the very same second is really something remarkable, something that was never possible before. Unreal Engine is the future of rendering,” he adds.

As with all art, Bilinski’s work starts with an idea. “It’s quite tricky to make interesting art from a single simple shape of metal, like a car,” he says. To plan an eye-catching piece Bilinski utilises his developing library of auto materials alongside the first round of lighting. Bilinski also emphasises the importance of understanding photographic principles, like using the proper lens and camera angles.

“Most important of all is postproduction and retouching. It is very hard to make something interesting, photorealistic or even noticeable without the proper post-production,” he explains. “I didn't mention any specific software or techniques because it really doesn't matter, you can make a piece of art in every possible software.”

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
June 2021
VIEW IN STORE

Other Articles in this Issue


3D WORLD
WELCOME
COVER ARTIST Sasawat Intakul SOFTWARE Maya, ZBrush, XGen, Nuke
ARTIST SHOWCASE
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
MADE WITH NUKE
3D World explores Foundry’s post-production powerhouse Nuke and goes behind the scenes of the stunning visuals it helps to create
BIG SCREEN COMPOSITING
Jesus Lavin, compositing supervisor at Image Engine, tells 3D World how Nuke powered the studio’s VFX work on Disney’s live-action Mulan
NUKE YOUR ENVIRONMENTS
Matte painter and junior art director Ian Vicknair tells 3D World how he uses Nuke to render stunning scenes and otherworldly vistas
MASTER THE COMP
VFX supervisor Hugo Guerra shares how Nuke became a pivotal part of his work, and how the tool has evolved over his career
GETTING INTO CHARACTER
3D character artist and student Sasawat Intakul explains how Nuke can help your CG characters pop
SHAPING THE STORY
Trevor Hogg uncovers how Baobab Studios makes the viewer an important character in Baba Yaga…
THE PIPELINE
HOW TO DELIVER ORIGINALIT Y IN VFX
Ben Haworth, co-founder of Flipbook Studio, breaks down how the VFX team tackled a challenging speed-running sequence in the fantasy TV series The Worst Witch
BUILD AN ANIMATED IN-GAME ASSET FOR UNREAL ENGINE 4
Ricky Thomas provides a step-by-step guide to developing a game asset for UE4, from initial modelling to texture creation
MAKE LOW-POLY FTL STARSHIPS IN BLENDER
Create your own low-polygon vessels or even an armada in the style of starship strategy games
CREATE UNIQUE 3D ILLUSIONS
Matías Gárate details how he designed this creative impossible triangle in Blender
DESIGN A STYLISH SCANDINAVIAN ROOM
Shayan Shamlou provides his expert advice on creating a modern Scandinavian-inspired apartment with relaxing, ambient lighting
ARTIST Q&A
CAN I SCULPT ON AN IPAD AS I WOULD WITH ZBRUSH OR BLENDER?
Artist Q&A Practical tips and tutorials from pro
HOW DO I CREATE A CUSTOM LIGHTBOX FOR A PRODUCT SHOT WITH REDSHIFT IN CINEMA 4D?
Learn how to use Cinema 4D and Redshift
HOW DO I CREATE GOOD UV MAPS FOR GAME ENGINES IN RIZOMUV?
Don’t be afraid of automating things you
WHAT ARE PROXY ATTRIBUTES AND HOW CAN THEY HELP MY RIG?
Antony Ward replies The way we build the
WHAT IS A TYPICAL 3D ENVIRONMENT PIPELINE?
When everything is ready, it’s always good to
THE HUB
Richard Costin
The co-founder of Rumble VFX answers our questions on how the studio produces its high-end visual effects for film and TV
Art direction vs proceduralism in 3D architecture
Matthias Buehler, founder of vrbn solutions, provides a breakdown on art directing procedural architecture
Eye in the sky
Digital Domain reveal how they took the cinematic game trailer to new heights with Perfect Dark
Virtual production pioneer
Brett Ineson, president and CTO of Animatrik Film Design, gives 3D World an insight into his daily routine
REVIEWS
V-Ray 5.1 for 3ds Max 2021
Reviews We explore the latest software and hardware tools
REGULARS
FREE RESOURCES
Follow the link to download your free files
Chat
X
Pocketmags Support