GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
15 MIN READ TIME

WEIRD SCIENCE

3D WORLD DIVES INTO THE WEIRD AND WONDERFUL WORLD OF GENERATIVE OR PROCEDURAL ANIMATION, FRACTALS AND OTHER COMPLEX CG CREATIONS

ABOVE: An example of a complex CG visualisation from one of Entagma’s advanced tutorials Entagma have a vast range of advanced CG tutorials and resources available at entagma.com

Spend just a short amount of time in the online 3D art community and you are bound to stumble across the world of generative or procedural animation. This particular corner of the community embraces abstract imagery and often applies coded, randomised or handmade animation to it, creating eye-catching pieces that convey a theme, sell a product, demonstrate technological capabilities, or simply look cool. Many of the techniques used to create such imagery exist at the crossroads between art and computer science.

Just what is it about this mind-boggling imagery that proves so compelling to 3D artists and so oddly mesmerising to the viewer? 3D World has gathered a host of experts in the field to answer that question, as well as discussing the style’s practical use in VFX and how the budding artist can create their own complex and appealing visualisations.

WHAT’S THE BIG IDEA? 

Mark Hodgkins, global head of FX at Framestore, has been embracing the stranger side of 3D art in high-end VFX throughout his 20-year career. “We’re hardwired to find natural structures pleasing and fractals or computer generative art often mimics forms or patterns found in nature,” he says, discussing the appeal of such complex visualisations. “Fractals and generative animation allow us to create something very abstract and highly detailed that would be difficult to produce by hand,” he continues. “The nature of the tools means it can still have a natural feeling, and the points of similarity and difference create something that people haven’t seen before, that gets them thinking.”

Generative design is a huge component of processes such as product design, engineering and architecture, where computers are used to find the most optimal design, shape and structure within provided parameters. “It is often used to create custom structures for everyday objects such as aerials, brackets and fans. The objects look organic, as if formed by nature, but often perform better, use less material and are stronger,” adds Hodgkins.

For Stockholm-based motion graphics artist and art director Andreas Wannerstedt, it’s all about the nearlimitless possibilities that come with 3D art. “Most of my work is based on the idea of flawless synchronisations between different objects and shapes, which wouldn’t be possible to recreate in the real world,” he explains. “I always try to anchor my work in reality and take inspiration from nature. However, thanks to the digital medium, I’m able to break all kinds of boundaries. Going against the laws of physics, defying gravity and reality, the possibilities are potentially endless.”

Shy.Studio is an independent motion graphics studio focusing on the intersection of artistic exploration and bespoke design. Misha Shyukin, a visual artist at the studio, is drawn to the ability to replicate natural phenomena in CGI, taking things like photorealistic lighting, textures, or physically accurate simulations and placing them into a completely new context. “It is very satisfying seeing something that looks real but is not behaving in a way you would expect it to,” he tells 3D World.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
March 2021
VIEW IN STORE

Other Articles in this Issue


3D World
WELCOME
COVER ARTIST Arno Schmitz SOFTWARE Maya, Photoshop, ZBrush,
ARTIST SHOWCASE
TRIBUTE TO MONKEY ISLAND LEMONADE STAND
The best digital art from the CG community
PS2 MEMORY CARDS
ARTIST Rodney Burton SOFTWARE Substance Designer, Marmoset Toolbag
SHINOBI PROJECT SCULPT VERSION
ARTIST Dylan Kowalski SOFTWARE ZBrush, Marvelous Designer, Substance
PIXELS & FLOWERS
ARTIST Laura Savelli SOFTWARE Cinema 4D, Marvelous Designer,
OSTAAD BHEEM SHING
ARTIST Dhanad Islam SOFTWARE Maya, ZBrush, Arnold, Substance
LB WORKS AVENTADOR
EVERYTHING WAS FULL DYNAMIC, NO BAKING.   THIS MEANT I COULD SIMPLY IMPORT MY MODELS AND SEE THE FINAL RESULT  OF MY SCENE IN REAL TIME
The Rookies
The Rookies is a platform to help digital
THE NIGHT TRIPPER
SOFTWARE Maya, ZBrush, Wrap3, Marvelous, Substance Painter, Mari,
Technique Focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
ANIMAL LOGIC
PART 5: PRODUCTION, COMPOSITING AND COLOUR AT
WHAT THE PROS USE TO TRACK PRODUCTION
HOW ANIMAL LOGIC USES SHOTGUN AS PART OF ITS PRODUCTION WORKFLOW
THINGS TO LOOK OUT FOR IN COMPOSITING
ANIMAL LOGIC’S ALEX FRY OFFERS THREE KEY COMPOSITING TIPS FOR ARTISTS
COMP ON CAPTAIN MARVEL
FOLLOW ALONG AS SYDNEY’S COMPOSITING SUPERVISOR ALEX FRY DISCUSSES THE INS AND OUTS OF THE COMP REQUIREMENTS FOR A PARTICULAR SEQUENCE IN CAPTAIN MARVEL
THE PIPELINE
CREATE A DETAILED FANTASY CHARACTER
Practical tips and tutorials from pro artists to improve your CG skills
BUILD YOUR DREAM ENVIRONMENT WITH UNREAL ENGINE 4
Translate your ideas into amazing 3D renders
WORK WITH DYNAMIC CLOTH IN ZBRUSH 2021
Dynamic cloth has been around for some time now, but not in ZBrush. Until ZBrush 2021 that is! Let’s take a look at how to use this new feature
PERFORM ADVANCED COMPOSITING WITH AOVS
Denis Kozlov details his approach for compositing the final look of his visually striking short film
MAKE AN ELEGANT FOUNTAIN WITH THE PHOENIX FD PLUGIN
Set up a flowing water simulation using Phoenix FD for 3ds Max and enhance your outdoor scenes
ARTIST Q&A
HOW CAN I CREATE A STRIKING PRODUCT SHOT?
SOFTWARE: CINEMA 4D | REDSHIFT RENDERER
HOW CAN I CREATE A CARPET IN BLENDER?
Your CG problems solved FOLLOW THE VIDEO http://bit.ly/3Dworld-knight
WOULD SCRIPTING HELP ME WITH MY RIGGING CAREER?
Antony Ward replies Building a rig from scratch,
THE HUB
Visual effects supervisor
Discover the daily work routine of Digital Imaging FX’s owner and visual effects supervisor, Tanvir Hanif
TAKING THE LEAP
Tanvir Hanif reveals how he got started in the VFX industry
Into the storm
3D World gets the lowdown on Stormborn Studios and their incredible FX work for the small screen
Goodbye 2020, hello 2021
Matthew Martin, MD of Immersive Studios, on what we can expect from the world of immersive tech in the year to come
Hunting ground
Trevor Hogg goes on an expedition with Mr. X through the epic world of Monster Hunter…
REVIEWS
Intel NUC 9 Pro (Quartz Canyon)
We explore the latest software and hardware tools to see if they are worth your time or money
REGULARS
BACK ISSUES
FREE RESOURCES
Follow the link to download your free files http://bit.ly/3Dworld-knight
Chat
X
Pocketmags Support