GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
12 MIN READ TIME

UNVEILING BELLE

Trevor Hogg ventures into the various worlds of Belle guided by Mamoru Hosoda and his creative team…

Jin Kim reinterpreted the freckles of Suzu as a cartoon facial tattoo on her avatar Belle

E xploring how technology has impacted society is an ongoing theme for Japanese filmmaker Mamoru Hosoda in the Digimon franchise, Summer Wars and Belle, which retells the fairy tale of Beauty And The Beast within a virtual environment called U. Hosoda recognises that the digital realm is a tool that can be constructive or destructive depending on how it is used. “A lot of what we have in our reality, like the toxicity and fake news, has made its way into the internet, which has become much more of a one-to-one representation and is why a lot of movies I feel show the internet in a dystopian type of light. There is a resistance to anything that is too new because adults feel whatever establishment that they have or partaking in is going to be somehow destroyed by this innovation. But for me,

“I WANT TO SHOW THE INTERNET IN A MUCH MORE POSITIVE LIGHT SO THE YOUNGER GENERATIONS CAN TAKE ADVANTAGE OF IT”

Mamoru Hosoda, Director, Belle

I want to show the internet in a much more positive light so that the younger generations can take advantage of it to progress something of themselves.”

Withdrawn high school student Suzu Naito is still grieving the childhood death of her mother and rediscovers the ability to sing when introduced to a social media platform populated by user avatars. The story takes place in both the real and virtual worlds which is reflected in the various animation styles by Studio Chizu, Digital Frontier and Cartoon Saloon. “A long time ago I was asked in an interview, ‘The world seems to be transitioning towards using full CG in their animation, and why aren’t you?’ For me, the 2D versus 3D discussion is nonsense because it’s simply a method of expression. As long as you can make a fun and engaging movie, whatever method you’ve chosen is the right one. This time with Belle, the real world was expressed using 2D hand-drawn animation [by Studio Chizu] and the digital cyber world inside of U was created using CG [by Digital Frontier]. It made a lot of sense for us to use both methods in this movie. I wanted to work with Cartoon Saloon and felt that this labyrinth that Belle has to go through to ultimately end up at her destination was a great way for us to work together. In Japan we have skewed to the realistic side of visual expression, so that more abstract type of interpretation of what the world could look like is something we have lost.”

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
March 2022
VIEW IN STORE

Other Articles in this Issue


WELCOME
WELCOME
COVER ARTIST Thành Nguyen SOFTWARE Blender, ZBrush, Substance 3D
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technlque foucs
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
NEW YEAR NEW SKILLS
3D World rings in the new year with the help of talented artists to find out which software you should be using to advance your CG skills
BLENDER
3D artist and character creator Thành Nguyen discusses his work and how you can use Blender to create your own masterpieces
CINEMA 4D
CG director Shawn Wang reveals his tips and tricks for mastering Maxon’s professional 3D software
HOUDINI
Inspiring 3D artists Alicja Cygan and Armin Lotfi reveal the secrets of creating great 3D art in SideFX Houdini
UNREAL ENGINE
Passionate environment artist Isa Raaijmakers explains why now might be the time for real-time
MAYA
A guide to getting the most out of Maya’s professional 3D toolset, courtesy of the talented Amaru Zeas and Tsubasa Nakai
THE PIPELINE
OPTIMISE YOUR WORKFLOW FOR PERSONAL PROJECTS
Practical tips and tutorials from pro artists to improve your CG skills
OPTIMISE GAME ASSETS FOR UNREAL ENGINE
Learn how to optimise asset art content for Unreal Engine 4 while maintaining visual quality in your work
LAND YOUR DREAM ART JOB IN THE VIDEO GAMES INDUSTRY
H ow can you make the transition from
RENDER AN OUTER-SPACE SCENE
Learn top tips and techniques for modelling, lighting and rendering a movie-style scene
MASKING BASICS IN SUBSTANCE 3D PAINTER
Become a masking master with these pro tips
ARTIST Q&A
HOW DO I CREATE A CONTOURED SPLINE OBJECT OF A MESH IN CINEMA 4D?
Practical tips and tutorials from pro artists to improve your CG skills
CAN I 3D PRINT WHAT I MAKE ON MY IPAD?
This alien creature was sculpted on the iPad
HOW CAN I CREATE A BUILDING STARTING FROM A PHOTOGRAPH?
You can create different materials using the same
WHY DO MY JOINTS FLIP WHEN BLENDING BETWEEN IK AND FK?
Unfortunately, joints flipping or twisting is part and
THE HUB
Discovering new dimensions
Digital creatives Maze Theory tell 3D World about their work on Doctor Who: The Edge Of Reality
Digital content creator
Veteran content creator Mike Griggs shares his experiences of working freelance on a variety of diverse projects
A dream come true
Trevor Hogg braves the prevailing smoke to discover the secrets behind Poupelle Of Chimney Town
REVIEWS
Mono X 6K
We explore the latest software and hardware tools to see if they are worth your time or money
Chat
X
Pocketmags Support