TALES FROM THE DEEP
ARTIST Rory Björkman
SOFTWARE Maya, ZBrush, Substance Painter, Marvelous Designer, Redshift
Look development artist Rory Björkman spent around three weeks working on this detailed scene. “After the main planning is done I enjoy just getting lost in my imagination and placing the objects about the scene to tell the story,” he tells 3D World. Björkman’s process begins with gathering reference and inspiration, foregoing the internet in favour of books and real-world objects such as antiques. “For example, if an old sword has a nice handle I can reimagine that handle being a part of a robot, extracting its design elements or textures for a new purpose,” he adds.