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WarioWare: Move It!

Several firstparty Switch games advise using the wrist strap, but here it’s a necessity: some games require you to let go of the controllers, such as when dropping a fishing line into an ice hole, yanking it out when you get a nibble

After ten WarioWare games, it wouldn’t be unreasonable to assume that the ideas well at Intelligent Systems might be running dry. It’s not the only reason we feel foolish as we find ourselves cast as a fairytale favourite’s digestive system, tilting our torso left and right to guide a poisoned apple through Snow White’s intestines – culminating in a courtesy flush. And they say there is nothing new under the sun.

Conceptually, though, Move It! is familiar, feeling like a direct successor to Wii’s Smooth Moves. Which makes its arrival toward the end of Switch’s life more confounding: it would surely have fit better around the console’s launch, serving as it does to showcase (almost) the full extent of the Joy-Con’s capabilities. As in that game, it turns a series defined by reaction into one that involves some proactivity: before each microgame you assume one of a range of poses, from Choo Choo (clutch the controllers by your sides as if mimicking a train) to Massage (arms outstretched, palms facing downward).

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Edge
January 2024
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