The conversational equivalent of going to an elite-level RPG area too soon.
Most of the time, videogames let us hide behind a haze of false efficacy, fooling us that we could do astonishing things like reload a gun or do a chin-up. But Disco Elysium is different. It knows us. And, worse still, it knows we know it knows us, and it uses that cursed information like an emotional blackjack.