Designer: Sebastian Bleasdale, Richard Breese, Ian Vincent | Artist: Vicki Dalton
Key Flow review in nine words: it’s Keyflower, minus hexes and auctions, plus card drafting. Done! If you don’t know Keyflower then that’s as useful as mud, of course. So: both games are from the same design team. Both are surprisingly intense engine-builders, where each player constructs and populates a village over four seasons, gathering resources and scoring points based on their buildings. DiTherent things happen in different seasons: ships arrive in summer, stores are filled in autumn, everything scores in winter.