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Digital Subscriptions > Tabletop Gaming > December 2017 (#13) > How We Made

How We Made

Splotter’s brilliant strategy game turns convenient cuisine into a hardcore competition that’s as meaty as a quarter pounder and as heated as chip fat. Who knew working in fast food could be so much fun?


Among hardcore board gamers, Dutch publisher Splotter Spellen has something of a reputation.

Where some studios chase simplicity and mass-market appeal, the company has carved out a niche with complex, strategic releases. Their games consume entire evenings, taxing players’ brains with hours of tough decisions and difficult dilemmas.

It’s enough to leave a faint-hearted gamer trembling in a corner desperately clutching their copy of Munchkin. But while Splotter’s relentlessly elaborate gameplay might not be for everybody, it’s found a receptive audience among players who relish a challenge, and in 2015 the company hit on its biggest success to date.

Food Chain Magnate casts players as CEOs of rival fast food companies vying to dominate their local market. Starting from almost nothing they battle to recruit staff, build an effcient corporate structure and sell more waistlineexpanding snacks than their competitors.

It’s become something of a breakout hit, lauded by critics and rapturously received by fans. Along the way it’s also picked up multiple awards and secured a coveted spot on the Top 100 list at online gaming hub BoardGameGeek. We spoke to its designers to discover the story behind its creation and find out about the appeal of unabashedly brainburning games.

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About Tabletop Gaming

In December’s issue of Tabletop Gaming we have an exciting first look at massive miniatures game Star Wars: Legion, as its designers tell us about recreating the battles of the original trilogy on the tabletop. As 2017 draws to a close, we’ve rounded up the 10 very best games of the year . We’ve also asked some of the biggest designers from around the world of gaming to chip in with their own picks for 2017. The sci-fi excitement continues with a close look at the return of legendary strategy epic Twilight Imperium. We chat with the game’s original creator and the designers who inherited its legacy to find out what’s new in fourth edition. Plus, we give our definitive verdict in the reviews section! If you want even MORE sci-fi, we reveal how phenomenal series The Expanse went from the tabletop to TV and back again. If fantasy’s more your style, we’ve spoken with the studio behind not just one, but two, upcoming roleplaying games based on the Warhammer universe. Cubicle 7 explains how Fantasy Roleplay and Age of Sigmar are shaping up to be something special indeed. Still hungry for more? Allow us to satisfy your appetite with an in-depth look at how Euro masterpiece Food Chain Magnate was made, with a little help from the founders of renowned studio Splotter. Speaking of renowned designers, the creator of World War II classic Axis & Allies is back with his biggest wargame simulation yet – Larry Harris tells us all about his plans for War Room. Of course, we haven’t ignored the fact that Christmas is fast approaching. This issue’s 10 of the Best list is a special Christmas gaming gift guide, so you can find the perfect tabletop-themed prezzie for the special people in your life (or just yourself – after all, you’re special too!). That’s just the beginning of what’s in store inside our first monthly issue – dive in!