Words by Sam Desatoff
DICE PLACEMENT
When introducing someone unfamiliar with modern game design to our robust hobby, I like to start with worker placement games. The simple place-a-pawn-then-take-thataction mechanics are usually easy to explain. Games like Lords of Waterdeep or Coal Baron have been my go-tos for this purpose, but a rise in popularity of another genre has me rethinking that approach. Dice placement games have become more plentiful in recent years, and tend to have a lot of overlapping mechanics with worker placement, albeit with a few more variables.