Interview by Matt Jarvis
When did you decide to bring Tak to life?
As soon as I read the book, of course. I really enjoy making ‘artifact’ games: games that belong in a story, rather than trying to retell the story. The distinction is between a game that Luke Skywalker would play, and a game where you get to play Luke Skywalker. Most IP-driven games are the latter, which I call ‘story’ games. Whenever I see a new opportunity to create a new artifact game, I’m eager to try it. In a lot of cases I find that it has already been done by someone else, but with Tak I got lucky!