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WELCOME

Christopher John Eggett Editor

There’s a skirmish happening at the edge of darkness in this issue, with the Mythos miniatures game. We discuss the ways we can go mad in this particular Lovecraftian outing, of which, frankly, there are many. We also have a special painting guide so you can get to know The Hidden Ones in startling detail.

We also return to the world of Devil’s Run, this time in RPG format, and work out how exactly we’re going to tell stories in this end-of-the-world destruction derby, with Marc Langworthy.

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Tabletop Gaming
June 2020 [#43]
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Other Articles in this Issue


REGULARS
AT A GLANCE
Summoning Cthulhu, live from Alexandra Palace, bring your own robes
FIRST TURN DAVID TURCZI
The mind behind Anachrony and The Defence of Procyon III on how he accidentally became a designer with 2014’s [redacted]
10 OF THE BEST CAMPAIGN GAMES
A campaign game can be the biggest, meatiest experience we can have on our tabletops (short of an actual roast dinner). These games are here to immerse you into their worlds, and give you a story you can dive deep into. Here our choices for the best ones to take over your gaming table for months
ROLE CALL
We’ve got a whole pile of revolutionary new RPG books inbound this month, ranging from sci-fimysteries through to post-mortem adventures
HAVE YOU PLAYED? MYSTERIUM
No one anticipates dying in mysterious circumstances, nor being stuck in Mysterium Manor in ghost form until you can be freed by a séance of mediums, but that’s where you stand with Mysterium
ALL THE JAHRES
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
DON’T DUMB DOWN YOUR GAME FOR FAMILIES
Family gaming doesn’t have to be at the expense of anyone’s fun, argues Ellie Dix, author of The Board Game Family: Reclaim your Children from the Screen
INDEPENDENT SHELF: FAR AWAY
We get lost in space, where only those share a hex with you can hear you scream
TALKING TABLETOP: FAR AWAY
We talk to Alex Jerabek and Jake Breish about their indie loneliness-in-space simulator, Far Away
AROUND THE WORLD IN 80 PLAYS: CHINA
In the very first outing of our trip around the
UNEARTHED ARTIFACTS: FALLOUT: WASTELAND WARFARE
When I started these transmissions, hijacking the signal your species
MY FAVOURITE GAME: ROSS ‘WOSSY’ GILBERT
The voice of competitive card game tournaments tells us why The Pokémon Trading Card Game really is the very best
THE GAME DEVELOPERS!
A WORK-FROM-HOME WEB-CONFERENCING LARP
TABLETOP TIME MACHINE
With Spanish the end Flu of pandemic WW1 and people
FEATURES
THE SHADOW OVER DUNSMOUTH
The nameless ones stir, taking forms that are familiar to us, but refracted through a lens different to the one we usually use. Welcome to the world of Mythos, which isn’t your usual Cthulhu
HOW WE MADE EVOLUTION
Dominic Crapuchettes takes us from the nebulous deep sea to a modern card game in less than six million years
5 DIGITAL BOARD GAMES TO PLAY DURING LOCKDOWN
Sometimes rigging a series of cameras to play games with friends can be frustrating in these isolated times. Instead, take a look at a few of the digital options out there for our favourite analogue titles
GROSS
Edmund McMillen has making gross games for a while now, and he joins us as we explore the guts of his latest gross-cute card game, Tapeworm
ROAD TRIP
The end of the world doesn’t need to all be creeping darkness and earth-shaking doom. Instead, it can be the rip-roaring high adventure of the open road. We talk to Marc Langworthy about vehicular violence in the post-apocalypse in the new Devil’s Run RPG
HERE COMES THE FLOOD
A solo dice game by James Wallis
THE HUNGER GAMES
We talk to Andre Novoa, the founder of weird minimalist RPG publisher, Games Omnivorous, about what he’s got a taste for
HOBBY TIPS
MYTHOS THE HIDDEN ONES
We dip our brush into the deep and get stuck into a colour palette to lose our minds over
DUNGEON MASTER'S GUIDE TO ROLEPLAYING – IT’S ALL IN THE MIND
Maps and minis, or a world of words? We talk chewing the scenery of the theatre of the mind
PLAYED
SCYTHE
Many games, no matter how enjoyable they were when you
YETI IN THE HOUSE
The lockdown, which is ongoing as I write and probably
D-DAY DICE SECOND EDITION
Many games put you in the general's seat, ordering countless
ALHAMBRA
If you’re looking for a family-friendly European-style game, there are
VIDEO VORTEX
The world of VHS rentals is one not consigned mostly
DISHONORED RPG
With its whalebone charms, masked assassins and Victoriana steampunk aesthetics,
HERO MASTER: AN EPIC GAME OF EPIC FAILS
With art and game design by Jamie Noble-Frier, Hero Master:
FUJI KORO
Fuji Koro tells a tale of shogun heroes escaping from
JUDGE DREDD: HELTER SKELTER – DARK JUDGES
With the Dark Judges expansion, we get to see Judge
HIPPO
Oink games proved some time ago that games in small
AIRBORNE IN YOUR POCKET
Starting as a pocket-sized printand-play game, Airborne in Your Pocket
MECHANICA
The future is spotless, we are told by a subtly
THE LIBERATION OF RIETBURG
Smaller recreations of bigger tabletop experiences can often fall flat
POSTHUMAN SAGA: RESISTANCE EXPANSION
Posthuman Saga challenges players to survive the post-apocalyptic wasteland crawling
ROLLING RANCH
When Dorothy and Toto got swept out of Kansas and
KAREKARE
Karekare is a deceptive game. Set in Aotearoa (New Zealand)
LABYRINTH: THE ADVENTURE GAME
Caught somewhere between an RPG and a choose-your-ownadventure book, Labyrinth:
TALKING TABLETOP: LABYRINTH: THE ADVENTURE GAME
We chat to Ben Milton about puzzle solving in a maze. Plus, advice for fledgling Goblin Kings
IRONSWORN
While Ironsworn can be played like a regular role-playing game
TALKING TABLETOP: IRONSWORN
We talk to Shawn Tomkin, creator of Ironsworn about his first published tabletop RPG, why solo gaming is so good
KRAKEN ATTACK
Designing a great kids’ game is a tricky proposition. Ideally,
CHRONO CORSAIRS
If I had to be trapped in a time vortex
DRAGON KEEPERS
‘Wow, ’ I thought, ‘that cover looks like it could
THE CASTLES OF BURGUNDY
Ravensburger's recent makeover of Stefan Feld's game of dice rolling
THE ELDER SCROLLS: CALL TO ARMS
For adventurers that have taken an arrow to the knee,
THE SECRETS OF SHRIEKWIND
Hired by the College of Winterhold to retrieve an artefact