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Digital Subscriptions > Tabletop Gaming > May 2019 (#30) > Through the Ages

Through the Ages

We take a trip around the circular action-selection mechanism that’s put a number of designers in a spin

RONDELS

Choosing an action in board games is an ephemeral, ever-changing thing. Many games require you to play a card. Others ask you to place a worker, draw a tile or simply pick from a list. And then there’s the rondel, that loveable circle that’s been sliced up like a pie full of board game actions.

As far as action-selection mechanisms go, the rondel is fairly simple. In most cases, you’ll move your player marker clockwise, land on one of the slices and perform that action. There’s usually a penalty associated with moving too far, which serves as a sort of guard against repeating the same action every turn. In this way, since you control how far you’ll move around the circle, rondels facilitate balanced play and savvy planning.

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About Tabletop Gaming

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