3D Artist  |  Issue 111
PIXAR REVS UP WITH RENDERMAN
As one of the biggest animation studios in the world, Pixar has been creating inspiring and innovative films with RenderMan since 1988. Its two feature releases in 2017, Cars 3 and Coco, are just two examples of their technical prowess being taken to yet another level with industry firsts. RenderMan is the first commercially available renderer to ship with a physically based model for subsurface scattering. Now that RenderMan is being used at ILM and MPC as well as Pixar, you can truly achieve blockbuster effects in your home. So we’ve gone under the hood with Pixar’s big release for 2017, RenderMan 21.5, and with the summer hit Cars 3 to find out how Pixar makes the unreal photoreal.
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Articles in this issue
Below is a selection of articles in 3D Artist Issue 111.