CA
  
You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
6 MIN READ TIME

PLAY

After Us

This eco-conscious action adventure carries itself with the earnest solemnity of the last episode of a BBC nature programme, in which David Attenborough outlines the dire threat faced by Earth and its animal inhabitants. Dragged out to eight hours, however, and shorn of the passion and charisma of the beloved naturalist, the result is crushingly dull. Inviting you to guide life spirit Gaia through a series of dismal postapocalyptic environments – impressive more in scale than imagination – Piccolo Studio might have sought to avoid preachiness, yet After Us nevertheless amounts to a wordless reproof. Offering nary a hint at how we might avoid this dreadful mess, it simply offers up these grim tableaux depicting the devastating effects humanity’s myriad failings have had on our planet, gesturing emptily as if to say: well, this is terrible, isn’t it?

Still, there is a (literal) beacon of hope in the form of our luminescent lead, asked by Mother Earth to release the life force held in the last animals to become extinct, so that the world might be restored. Reaching the heart of a sprawling suburban area, our protagonist – who’s silent but reacts with sorrow and then righteous fury at the sight of an emaciated dog – is surrounded by waste: plastic buckets, tin cans, bottles, bulging refuse sacks (as with most of its environments, Piccolo leans on familiar images of destruction and decay). The ‘burst of life’ she releases in her anger liberates a canine spirit, which goes on to occupy a sylvan Ark, a roamable hub where you can greet and pet other animals you’ve rescued, or fast-travel to a previously visited region. Charged with the left trigger, this ability temporarily coats an area around Gaia in thick grass, while elsewhere turning electrical wires into grindable vines strung between buildings and transforming oil derricks into verdant fast-travel points.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 750+ titles
Thousands of back issues
No contract or commitment
Try for $1.39
SUBSCRIBE NOW
30 day trial, then just $13.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
August 2023
VIEW IN STORE

Other Articles in this Issue


Edge
Shivering more than the timbers in a trip out to sea
Exclusive subscriber edition As we’ve discussed here in
Edge
EDITORIAL Tony Mott retired janitor of Nempnett Thrubwell
Knowledge
All hands on Deck
As the portable PC race hots up, we weigh up two rivals to Valve’s game-changing handheld
Creative crucible
The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
Gathering of developers
This year’s Develop conference in Brighton features an abundance of game-making talent
THE COSMIC GARDENER
Cultivate and annihilate as a spacefaring Monty Don in Hadoque’s Ultros
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES AUGUST
Link up Like most people, every waking minute
Trigger Happy
Shoot first, ask questions later
Alternate Reality
Notes from videogaming’s borders
You take what you give
Game-makers often talk about design by subtraction, even
Hype
COCOON
A beautiful puzzle adventure emerges from its chrysalis
COUNTER-STRIKE 2
What CT did next
BLASPHEMOUS 2
An expansive sequel embraces its inner Castlevania
SALTSEA CHRONICLES
All aboard for an ensemble adventure
STRAY GODS: THE ROLEPLAYING MUSICAL
Making choices, awaking voices
TIMES & GALAXY
Robot journalists? A dystopian vision indeed
ALONE IN THE DARK
Developer Pieces Interactive Publisher THQ Nordic Format PC,
FAIRGAME$
Developer/publisher SIE (Haven Studios) Format PC, PS5 Origin
DRAGON’S DOGMA 2
Developer/publisher Capcom Format PC, PS5, Xbox Series Origin
SWORD OF THE SEA
Developer Giant Squid Publisher Annapurna Interactive Format PC,
NEVA
Developer Nomada Studio Publisher Devolver Digital Format PC,
Features
DEEP TROUBLE
The Chinese Room drills into a rich vein of ’70s horror in terrifying first person chiller Still Wakes The Deep
SYNATIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
HENRIQUE OLIFIERS
The Bossa boss on selling off hits, doubling down on co-op, and reinventing the ZX Spectrum
THE MAKING OF...
TUNIC
ENDNIGHT GAMES
How The Forest gave a tiny studio an outsized success
You’re welcome
Sequels and remakes might be very different nuts
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
The Case Of The Golden Idol
Developer Color Gray Games Publisher Playstack Format PC, Switch Release 2023
Play
Street Fighter 6
For a long while Tobal 2, the experimental
Post Script
Q+A: Takayuki Nakayama, director Takayuki Nakayama (right) first
Diablo IV
Roughly halfway through Diablo IV’s main questline, we
Post Script
On telling tales
System Shock
Something was wrong with the Citadel station’s onboard
Post Script
Q+A: Stephen Kick, game director
Miasma Chronicles
When your entire world operates on the logic
Amnesia: The Bunker
Trapped with an unkillable monster inside a First
Firmament
With its latest quiet science-fiction mystery, Cyan Worlds
The Lord Of The Rings: Gollum
How do you approach depicting one of fantasy
What The Car?
H aving immediately struck gold four years ago
Mask Of The Rose
L ove is surprisingly easy to come by,
Chat
X
Pocketmags Support