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EDGE

EDITORIAL

Tony Mott surely not a day over 29 Chris Schilling deputy editor Alex Spencer features editor Miriam McDonald operations editor Warren Brown group art director Milford Coppock managing art editor Ryan Robbins designer

CONTRIBUTORS

Jon Bailes, Nathan Brown, Paul Drury, Malindy Hetfeld, Phil Iwaniuk, Andy McGregor, Toshihiro Nagoshi, Niall O’Donoghue, Lewis Packwood, Emmanuel Pajon, Jeremy Peel, Steven Poole, Oscar Taylor-Kent, Alan Wen

SPECIAL THANKS

Everyone who has read and supported Edge over the past 30 years

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Clare Dove UK group commercial director Kevin Stoddart account director (+44 (0)1225 687455 kevin.stoddart@futurenet.com)

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Edge
December 2023
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THIS MONTH ON EDGE
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Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Starting At Zero
Reflections on the past and hopes for the future
Many happy returns
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THE 100 GREATEST GAMES OF EDGE’S LIFETIME
No arguments – for once – just lots of votes, resulting in a countdown of the finest accomplishments across 30 years of game history
THE SHAPE OF THINGS TO COME
Thirty years ago, in the very first issue of Edge, a selection of luminaries gave their predictions of how videogames would evolve in the coming years. In 2013, another group of industry professionals looked into their crystal balls to see what the future of videogames held. In 2023, we’re looking back at those predictions to see how they have fared in the cold light of reality. In addition, we’ve gathered a group of analysts, technologists and industry leaders to ask how videogames might evolve over the next ten years. As an added bonus, since this is Edge’s 30th anniversary, we’re also asking them what the far future might hold, 30 years hence. Considering just how much videogames have changed since 1993, the future world of 2053 could be a very different place indeed.
THE MAKING OF. . . HALO: COMBAT EVOLVED
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