Inscryption is the work of many hands, but remains one person’s vision. “Anything 2D, like the card portraits or textures, I can do, but not the 3D models,” Mullins says. “So I’ve worked with contractors, but I don’t really have them all together in a Slack or a Discord coordinating.” As in Pony Island, there’s a sense the antagonist is a game designer, struggling to stay ahead of an unruly player, though this doesn’t reflect Mullins’ mood about the project. “I’m more confident in this game than I have been in any game before. I really like card games, too, which is helpful!” One recurring collaborator is composer and sound designer Jonah Senzel, whose score mixes uneasy guitar notes with noises such as creaking hinges.