CA
  
You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
4 MIN READ TIME

PERSPECTIVE

The Outer Limits

Journeys to the farthest reaches of interactive entertainment

T here’s this strange skill you gather, reading videogame reviews – or at least I did, as a kid relying on magazines as my portal to all games beyond the annual Christmas and birthday purchases. You learn to internalise a game’s ruleset, as laid out by the writer, in order to run a kind of dodgy emulation in your head. Nowadays, though, with virtually any game available within minutes of reading about it, these aren’t muscles I need to stretch very often. So I’ve found another way of exercising them: detective novels.

Take Benjamin Stevenson’s Everyone In My Family Has Killed Someone, which opens with Ronald Knox’s ‘Ten Commandments Of Detective Fiction’, the rules of engagement between writer and reader, as established during the genre’s 1920s Golden Age. Example rule: ‘Not more than one secret room or passage is allowable’. A couple of pages later, Stevenson stresses that he wants to play fair with you, in a way that reflects the century that has passed since Knox. He identifies, upfront, every chapter in which a murder will occur; read on Kindle, these appear as hyperlinks leading you to the relevant page. It’s an astounding trick, but one that – for my money – Stevenson struggles to match through the rest of the book.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for $1.39
SUBSCRIBE NOW
30 day trial, then just $13.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
June 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Unpacking the power of nostalgia, block by block
Sometimes – when you’ve just seen the third
EDGE
EDITORIAL Tony Mott oscilloscope game dept lead Chris
Knowledge
Absolute state of the union
What this year’s GDC says about the present and future of videogame development
Snap decisions
What inspired the creation of Downpour, which invites you to turn photos into games?
Here be Dragons
What does Poland’s key game dev conference have in store?
GETTING MEDIEVAL
Prepare for an almighty paladingdong in Knights In Tight Spaces
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing ever ything else
Dispatches
DISPATCHES JUNE
Dialogue
Trigger Happy
Shoot first, ask questions later
Narrative Engine
Write it like you stole it
Hype
Extradimensional
With Hyper Light Breaker, Heart Machine finds itself
PHONOPOLIS
Enter a corrugated dystopia, where everyone’s card is marked
TAILS OF IRON 2: WHISKERS OF WINTER
It’s rats versus bats in Odd Bug’s chilly sequel
HYPER LIGHT BREAKER
You break it, you bought it
VISIONS OF MANA
The action RPG series returns, as light on its feet as ever
WAX HEADS
Vinyl fantasy: the lyrics within
VOID SOLS
This abstract indie Soulslike has some bright ideas
ROUNDUP
JUDAS Developer/publisher Ghost Story Games Format PC, PS5,
Features
COMING IN TO LAND
The creator of Spelunky, plus a supergroup of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
BREAKOUT
After a long, dark age, Atari is finally stepping back into the light
THE MAKING OF . . .AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a sidescrolling platform game
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Disempower fantasy
The release of Dragon’s Dogma 2 is already
Vampire: The Masquerade – Bloodlines
How Valve’s tools and a dedicated community made an unlikely immortal
The Finals
A progress report on the games we just can’t quit
Play
Dragon’s Dogma 2
Developer/publisher Capcom Format PC, PS5 (tested), Xbox Series
Post Script
The pawn and the pandemic
Rise Of The Ronin
Developer Team Ninja, Koei Tecmo Publisher SIE Format PS5
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Children Of The Sun
Developer René Rother Publisher Devolver Digital Format PC Release
Harold Halibut
Developer/publisher Slow Bros Format PC (tested), PS5, Xbox Series
Open Roads
Developer Open Roads Team Publisher Annapurna Interactive Format PC
Bulwark: Falconeer Chronicles
Developer Tomas Sala Publisher Wired Productions Format PC (tested),
Pepper Grinder
Developer Ahr Ech Publisher Devolver Digital Format PC (tested),
Shiren The Wanderer: The Mystery Dungeon Of Serpentcoil Island
Developer Spike Chunsoft Publisher Reef Entertainment Format Switch
Alone In The Dark
Developer Pieces Interactive Publisher THQ Nordic Format PC, PS5
Mars After Midnight
Developer/publisher Lucas Pope Format Playdate Release Out now
Princess Peach: Showtime!
Developer Good-Feel Publisher Nintendo Format Switch Release Out now
Chat
X
Pocketmags Support