ONCE HUMAN
Surviving the new weird
Developer Starry Studio
Publisher NetEase
Format Android, iOS, PC
Origin China
Release Q3
For a world sent into anarchy by extraterrestrial particles capable of F mutating people into cosmic monsters, the highways of this post-apocalypse aren’t half busy with tourists. Stepping into its introductory area, we see temporary camps and half-constructed player houses in every direction we look – in fact, we struggle to find a suitable patch of empty wilderness to mark out a territory of our own. A few hills over, and after a close encounter with a prehistoricsized crocodile, we stumble into an empty plot of land with a bounty of banana trees and exposed copper deposits. We call it home, but aren’t surprised when we return a couple of hours later to find a handful of neighbours have moved in. Say what you will about canned beans and antibiotics, property value will be as high as ever when the end times come.
Then again, even developer Starry Studio didn’t anticipate the interest its multiplayer survival game would draw. Shortly after launching, the open beta was switched to an invitation-only system to stall the flood of incoming players, while the maximum number of testers was more than doubled to 50,000. Even then, would-be survivalists were still being turned away on the game’s bulging Discord server. Not bad for a new studio with no credits to its name. And while the deep pockets of Chinese parent mega-publisher NetEase might have something to do with that, we don’t doubt that the sheer scope of Once Human has given it a large net with which to reel in curious players.