Alien: Rogue Incursion
Developer/publisher Survios
Format PCVR, PSVR2 (tested), Quest 3
Release Out now
For the first half hour or so, you could almost mistake it for a VR successor to Alien: Isolation. After all, the very first thing you lay eyes on in Rogue Incursion is a Working Joe, or at least a baldheaded synth that looks an awful lot like one; just minutes later, the game namedrops Isolation protagonist Amanda Ripley. In the game’s sets and props, developer Survios demonstrates an eye for detail second only to Creative Assembly’s borderline fetishistic approach, perhaps most apparent in the combination of your datapad and panic-room terminals.
The former is your constant companion, a suitably retrofuturistic PDA with a liquid-crystal display. You pull it out of a pocket then squeeze the trigger to extend its screen, and poke at it with an outstretched finger to examine the game’s maps and menus, all neatly grounded in diegetic reality. It’s also essential to a saving procedure that, as in Isolation – and, in fairness, a long line of survival-horror games – must be performed manually, by mounting your datapad onto a beautifully chunky safe-room terminal.