Copy editing
Responding via Twitter to a video comparing the player movement in Helldivers 2 to Metal Gear Solid V: Ground Zeroes, Pentiment director Josh Sawyer wrote, “I’m not kidding when I say more games should just directly copy stuff that feels good from games they like and then riff from there.”
The riffing, of course, is the most important part. Think of how many open-world games have adapted Ubisoft’s towers for mapping out new areas – in particular how Nintendo took that idea and improved upon it in Breath Of The Wild and then once again in Tears Of The Kingdom.