CA
  
You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
4 MIN READ TIME
Trigger Happy

DISPATCHES PERSPECTIVE

Trigger Happy

Shoot first, ask questions later

C rafting sucks. I don’t mean that I despise a Pritt Stick or a pipe cleaner, you understand. But I was never enamoured of having to make Snake forage for his lunch of raw squirrel and acorns or whatever it was in MGS3. And now we hear that the Tomb Raider remakeboot, Legacy Of Atlantis, will oblige Lara Croft to make her own tastily nutritious meals rather than using medpacks to restore her health.

In E429, the developers said that this is because it’s not realistic to imagine that medpacks would just happen to be scattered around ancient tombs into which no human has stepped foot for millennia. But why stop there? It’s also not realistic to imagine that a person can shoot bats in the middle of performing a backwards somersault. It’s definitely not realistic – spoiler alert – that they would in due course find a live Tyrannosaurus Rex mooching around in there either. And it’s not realistic that Lara would have a Batman-style environmental scanner that immediately revealed the solutions to puzzles, but just such a device has she been granted in the new game, to risk short-circuiting the joy of puzzlement.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 750+ titles
Thousands of back issues
No contract or commitment
Try for $1.39
SUBSCRIBE NOW
30 day trial, then just $13.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
Xmas 2026
VIEW IN STORE

Other Articles in this Issue


GRAND THE FTAUTO VI SPECIAL EDITION
A journey this long requires a bit more gas in the tank
“When we were making it, one of the
EDGE
Colophon
EDITORIAL Tony Mott editorial director Jon Bailes deputy editor
WARHAMMER 40,000: DAWN OF WAR IV
A smash-happy RTS with multiple threaded campaigns
ETERNAL ANIMA
Cleaning up a difficult timeline
MEGA MAN: DUAL OVERRIDE
A robot’s work is never done
WO LONG 2: WINGS OF EMBER
Developer/publisher Koei Tecmo (Team Ninja) Format PC, PS5,
MACHINARIUM 2
Developer/publisher Amanita Design Format PC Origin Czechia Release
THE ESCAPISTS 3
Developer/publisher Team17 Format PC, consoles TBA Origin UK
BLACK TIDES: DRAGA’S WAKE
Developer/publisher Strange Creature Factory Format PC, PS5, Xbox
DUNGEON AUTOMATA
Developer Medium Rare Games Publisher Raw Fury Format
KNOWLEDGE DISCOVERABILITY
Infinite undiscovery
With so many new games arriving constantly, is discoverability an unsolvable challenge?
Knowledge
Prompting investigation
Is artificial intelligence the game industry’s biggest contributor to the climate crisis?
Profile Sawaki Takeyasu
The designer behind El Shaddai has been courted by a fan once more, but this time the admiration is mutual
LOST IN MUSIC
The enduring power of vinyl finds colourful expression in this beat-matching store sim
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else continue quit
Dispatches
DISPATCHES CHRISTMAS
Issue 429 Dialogue Send your views, using ‘Dialogue’ as
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Life in the past
Looking forwards at new games often means looking backwards
HYPE
RAYMAN LEGENDS RETOLD
A legend worth telling twice?
HELLO SUNSHINE
Staying cool in the shadow of the colossus
Hype
GUNDAM: ROGUE ORBIT
Bringing out the big guns
Features
THE STATE THAT NEVER SLEEPS
How Rockstar has rewritten the rules with an escapade across Leonida in Grand Theft Auto VI
Q + A : PHIL HOOKER HEAD OF DEVELOPMENT
How do you run testing on a project of
WARREN SPECTOR
As he calls time on his career, the imm-sim pioneer reflects on 44 years of game creation
THE MEANING OF DEATH
Dying is an inevitable part of games. When it happens so often, though, how can developers make it have an impact?
PROJECT ZOMBOID
How a brave new world for independent games led to a brutal, ceaseless apocalypse
BULKHEAD
Becoming ‘the next big shooter studio’, no matter what it takes
Louder than words
Among this month’s bountiful crop of high-quality releases,
THE LONG GAME
A progress report on the games we just can’t quit
PLAY
Gears Of War: E-Day
W hile it’s the longest and largest-scale Gears
Order Of The Sinking Star
T he secret to a great puzzle game?
Penguin Colony
The title is in itself an act of
Silver Pines
The most succinct summary we can offer of
Play
Ace Combat 8: Wings Of Theve
F inding ways to enhance the experience of
Final Fantasy Resonance
Y ou’ll occasionally be moseying through a dungeon
Star Wars: Galactic Racer
W inning isn’t everything. Certainly not when you’re
Valor Mortis
T he origin of the firstperson Soulslike is
Minecraft Dungeons II
W hat’s the most important moment in a
End Of Abyss
P erhaps sometimes you need to choose a
Clive Barker’s Hellraiser: Revival
W ithin the first hour of Hellraiser: Revival
TIME EXTEND
Deathloop
Once more through the cycle of the immersive sim that broke loose from expectations of the genre
Chat
X
Pocketmags Support